[-empyre-] immersion
Dear Jun-Ann Lam, Patrick, and others,
I just want to take a moment to comment on the immersion thread. When you
say, Jun-Ann, that "There are different types of immersions?" I tend to
disagree. There are different degrees.
When you say that "online text is far more immersive than anything I have
"seen"" - I think we need to take a harder look at what we mean by the term
immersion in terms of virtuality. I think that you are describing
?absorption? ? not immersion (in the VR sense). For reasons of clarity,
experiences of absorption must be separated out from experiences and
expectations of total-immersion. Absorption is a necessary prerequisite of
immersive presence. Certainly it is necessary to give ourselves up to an
artwork and to forget other matters temporarily in order to receive an
immersion of any particular emotional benefit. Also it is true that
absorption and intense concentration are cardinal factors in inducing the
sense of out-of-bodiness typical of total-immersion. But reading or viewing
film, interacting with Multi-User Dungeons or MOOs (in their present state),
or Internet Relay Chating (IRCs), however engrossing the activity can
become, is by my terms non (or only very partially) immersive in that the
activity is primarily frontal, involving a centrally directed concentration
of sight.
Indeed U. S. Army researchers flatly state that total-immersion in a VR
world "is not like being immersed in a book or a good movie" and that "it
appears to be more like remembering your dreams". (Psotka & Davison, 1996)
Loss of self-consciousness when watching standard television programs,
video, or a staged performance is equally non (or only slightly at best)
immersive.
In my view one of the most important characteristics of immersion is a sense
of total enshrouding closure in the visual and audio environmental field.
This definition counters that offered by Ken Pimentel and Kevin Teixeira
who, in their book Virtual Reality: Through the New Looking Glass, state
that the feeling of being immersed in a computer-generated world involves
the same spontaneous substitution involved in suspending disbelief for an
interval of time as "when you get wrapped up in a good novel or become
absorbed in playing a computer game". (Pimentel & Teixeira, p. 15) Though I
agree with the "suspending disbelief " component, I do not agree with their
reading example and I believe that my definition of total-immersion is more
specific and accurate than theirs as it insists upon the importance of
macro-perception and an encompassing total visual field (given individual
measures of susceptibility and a measure of depth and complexity of the
visual data-field). Once this distinction has been made it becomes easier to
trace various forms and levels of artistic immersive intent back through
history and prehistory, always bearing in mind that the intention and ideal
of encasing total-immersion has changed radically as simulacra technology
changes.
It is art's feeling for opulent fulfilment delivered through atmosphere, an
immersive viractual atmosphere which embraces us, which is what separates
out artistic immersive events, ideals and intents from ordinary immersive
acts, such as the entering of each and every room, bed, and bath. Naturally
even this distinction evokes thought-provoking philosophical questions
concerning the relationship between art and life, a distinction which much
late-20th century vanguard art has called into question.
As for when you say "? in the visually immersive experience, where is the
discussion of what the eye candy does or fails to do to your mind?" - You
can now download a PDF "Immersive Ideals / Critical Distances : A Study of
the Affinity Between Artistic Ideologies Based in Virtual Reality and
Previous Immersive Idioms" at:
http://www.eyewithwings.net/nechvatal/ideals.htm if you wish. I deal with
that extensively.
Telepresently Yours,
Joseph Nechvatal
http://www.nechvatal.net
*:-.,_,.-:*'``'*:-.,_,.-:*'``'*:-.,_,.-:*'``'*:-.,_,.-:*:-.,*:-.,_,.-:*'``'*:-.,_
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
_________________________________________________________________
Chat with friends online, try MSN Messenger: http://messenger.msn.com
This archive was generated by a fusion of
Pipermail 0.09 (Mailman edition) and
MHonArc 2.6.8.